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Showing 1 - 25 of 254 matches in All Departments
In Nobody Really Has Their Sh*t Together, illustrator star Luke John Matthew Arnold shares his no-bullshit, somewhat inspirational and very hilarious doodles. This bold little book is a beautiful gift for yourself or anyone you love, to bring a smile in tough moments. For most of us, every day comes with a new set of ‘holy shits’ and ‘what the fucks’. But as a fella who lives with OCD and anxiety while also being an artist, Luke John Matthew Arnold often couldn't afford a shrink. So instead, he started doodling. These cute doodles hugged Luke's eyeballs, kissed his heart and spanked his negative thinking on the big ol’ bum. These doodles have helped him traverse through the deepest of shit puddles and come out the other side – moist and smelly, but okay. And now they're in a book. Nobody Really Has Their Sh*t Together is here for you to open at any page, any time, with the comfort of knowing that whatever doodle you look at is totally cheese-free, somewhat absurd and has worked to cheer up one person (Luke). Hopefully you're number two.
This vivid retelling brings together the best-known stories about Arthur and his court exploring the relationships between the main characters in the legends. Magnificent illustrations by Pavel Tatarnikov add to the atmosphere of Arthurian England.
The most famous and influential work of English fantasy ever published, reimagined for a new generation of readers by John Matthews, one of the world's leading Arthurian experts, and illustrated by internationally acclaimed Tolkien artist, John Howe. The tales of how the boy Arthur drew the Sword from the Stone, or the love of Lancelot and Guinevere, or how the knights of the Round Table rode out in search of the Holy Grail are known and loved the world over. It all began when an obscure Celtic hero named Arthur stepped on to the stage of history, sometime in the sixth century, and oral tales led to a vast body of stories from which, 900 years later, Thomas Malory wrote the famous Morte D'Arthur. THE GREAT BOOK OF KING ARTHUR presents these well-loved stories for a modern reader, for the first time collecting many tales of Arthur and his knights either unknown to Malory or written in other languages. Here, you will read of Avenable, the girl brought up as a boy who becomes a famous knight. You will learn of Gawain's strange birth, his upbringing amongst poor folk and his final rise to the highest possible rank - Emperor of Rome. There is also the story of Morien whose adventures are as fantastic and exciting as any to be found in the pages of Malory. In addition, there are some of the earliest tales of Arthur, deriving from the tradition of Celtic storytelling. Here is the original Arthur, represented in such powerful stories as 'The Adventures of Eagle-Boy', and 'The Coming of Merlin', based on the early medieval text Vita Merlini, which gives a completely new version of the great Enchanter's story. These age-old stories, still as popular today as they were from the Middle Ages onwards, are dramatically brought to life by the luminous paintings and drawings of John Howe, whose work on the Lord of the Rings and Hobbit film trilogies has brought him a world-wide following.
Offers a broad range of texts spanning six centuries of imperial Roman history--Volume II of Empire of the Romans, from Julius Caesar to Justinian Empire of the Romans: From Julius Caesar to Justinian: Six Hundred Years of Peace and War, Volume II: Select Anthology is a compendium of texts that trace the main historical changes of the empire over six hundred years, from the death of Julius Caesar to the late Middle Ages. The second volume of Empire of the Romans, from Julius Caesar to Justinian, this anthology balances literary texts with other documentary, legal, and epigraphic sources. Acclaimed author John Matthews presents texts that reflect individual, first-person experiences rather than those from historians outside of the time periods of which they write. Each selection includes an introduction, annotations on points of interest, author commentary, and suggestions for further reading. Excerpts are organized thematically to help readers understand their meaning without requiring an extensive knowledge of context. Six sections--running in parallel to the structure and content to Volume I--explore the topics such as the building of the empire, Pax Romana, the new empire of Diocletian and Constantine, and barbarian invasions and the fall of the Western Empire. Selected texts span a wide array of subjects ranging from political discourse and Roman law, to firsthand accounts of battle and military service, to the civic life and entertainment of ordinary citizens. This volume: Covers a vast chronological and topical range Includes introductory essays to each selected text to explain key points, present problems of interpretation, and guides readers to further literature Balances the different categories and languages of original texts Enables easy cross-reference to Volume I Minimizes the use of technical language in favor of plain-English forms Whether used as a freestanding work or as a complement to Volume I, the Select Anthology is an ideal resource for students in Roman history survey courses as well as interested general readers seeking a wide-ranging collection of readings on the subject.
A roleplaying game of fast-moving beat ’em up action – take to the streets, take on the gangs, take back your City! As night falls over the City, a storm is brewing in the streets below. The gangs have taken over. They rule with an iron fist, their will enforced by armies of thugs and brawlers. Gutters run red. The authorities have either sold out or are stretched too thin to make a difference. Might makes right. You will not tolerate this any longer. Uniting with a crew of like-minded individuals, you head out to reclaim your home, protecting neighborhoods, inspiring others to take a stand, and clashing with gang enforcers as you work your way through their ranks, seeking to cut the head from the snake coiled at the heart of the City. Urban Decay is a roleplaying game of beat ’em up action inspired by classic arcade video games, movies, and comic-books. Players take on the roles of warriors, martial artists, vigilantes, and ordinary citizens, taking to the streets to face the gangs that control the City and to save the people and places they love. Streamlined character and crew creation produces distinct, capable heroes with shared goals and bonds, while the versatile Clash system emphasizes the brutal, gritty street-fights in which these heroes will find themselves. The City itself is built collaboratively, with players working together to define the districts and neighborhoods for which their heroes will go to war.
To walk among the age-old trees of the wildwood is to journey back in time, to a place of great simplicity and deep understanding. In this re-awakening of the original Greenwood Tarot, Mark Ryan and John Matthews introduce us to the classic forest archetypes of the Green Man and Woman, the Archer, the Hooded Man and the Blasted Oak. Will Worthington's rich and vivid images bring this ancient world to life and make it possible to feel the magic and power of the wildwood. The Wildwood Tarot draws inspiration from pre-Celtic mythology and a belief system steeped in shamanic wisdom and forest lore. Based on the seasonal rhythm and festivals of the ancient year, it connects us with a long-lost world - one that can help us to make sense of our own.
This vivid retelling brings together the best-known stories about Arthur and his court, exploring the relationships between the main characters in the legends. Magnificent illustrations by Pavel Tatarnikov add to the atmosphere of Arthurian England.
Tumble down the rabbit hole into a construction of technology, machines, retro-art and culture, full of fantastic visions in a time and place that realizes an alternate world to our own. The Steampunk Tarot imagines this in an alternate-reality tarot where The Technomage is king and the Punk Diva is queen. The world of steampunk combines Victorian and Gothic elements, and early invention with a huge dash of imagination and a tremendous sense of style. The Steampunk Tarot is a world apart: a nexus of opulence, innovation and alternate world-views that is reflected in 78 scenes. The 22 major arcana cards are the actors at the heart of the machine, the deos macninae or "the gods of the machine." Acting as mediators of the Gods of the Machine are the 16 court cards who are the Legates of the Omniverse, or ambassadorial representatives of the Four Leagues, comprising all the skills that maintain the Imperium: they are the movers and shakers--the Commander, Lady, Navigator, and Messenger, or King, Queen, Knight and Page. They oversee the other 40 cards of the minor arcana, who are the elemental worlds of Airships, Engines, Submersibles and Gears, or Swords, Wands, Cups and Coins. There are still things to discover and uncover in the Steampunk Imperium. Many new methods of spreading and playing with tarot cards are included, as well as methods of life-navigation by the use of skillful questions. The Steampunk Tarot is an adventurous tarot for the discerning diviner, to be appreciated both by tarot-users and steampunk fans.
What if Noah, after completing the ark but still awaiting the arrival of the animals, took a time travelling holiday in modern Dorset? This creative novel explores how Noah discovers for himself and for a family of sceptics, in one of the rainiest countries in the UK, that there is a deep harmony between the modern world and the reality of his ancient experiences.
A supplement for Jackals, introducing new rites, talents, and virtues for players as well as an exploration of the history and cultures of the Zaharets. Jackals: Travellers on the War Road is a supplement exploring the regions of the Zaharets and the cultures established in Jackals. It expands the lore for each of the four cultures introduced in the core book - Luathi, Gerwa, Melkoni, and Trauj - describing their various tribes, clans, and city-states, their beliefs, strongholds, and day-to-day lives, adding more nuance and depth to the world and giving players more ways to personalize their characters. New rites, virtues, and talents provide further customization options, while adventure hooks scattered throughout the book hint at new menaces to be battled, new challenges to be overcome... and new glories to be won!
The epic legend re-imagined as a stunning graphic novel series adapted by Bafta- winner and No.1 New York Times bestselling author John Matthews and Emmy Award-winning artist Will Sweeney.
The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals - adventurers, explorers, sellswords, and scavengers - and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny...
Enter the magical realm of the shaman and develop your latent shamanic skills. The Celtic Shaman's Pack offers direct access to the inner cosmos of the Celts, enabling you to make contact with the powerful archetypes to be found there. This pack constitutes your 'shaman's pouch' - your very own collection of items imbued with magical or mystical significance, offering a bridge between the world of the everyday and the world of unseen reality that is a part of every shaman's training. The cards represent key aspects of the Celtic universe, providing you with a set of shamanic journey co-ordinates. By working with the images on a daily basis, for divination and discovery, you will learn to journey on the visionary path and gain a heightened understanding of yourself, as well as insight into your true life direction.
Passenger Trains in the North of England features over 270 black and white pictures and takes the reader northbound from South Yorkshire and Cheshire to the Scottish Borders. Also covered in detail are a wide selection of pictures from Cumbria, West and North Yorkshire among others. We see main line expresses, branch line and local trains, plus special workings running along today's railways and lines that have faded into history. Steam, diesel and electric powered trains are pictured right across the North of England including industrial and city views plus a great selection taking in the highly picturesque locations of the northern hills and Dales. Embracing a period of 65 years the book features images from as early as 1957 right through the late steam era up to the present day. The stars of the book are obviously the trains of the past, but just as important are the top photographers who have kindly provided these high-quality pictures for your enjoyment. While the author has sneaked a few of his own efforts in, the main contributions come from the great names of the railway photography world including Gavin Morrison, Les Nixon, Peter Fitton, John Whiteley, John Cooper Smith and others.
Journey into Arthur's kingdom through the 22 Greater Powers of the Arthurian realm, together with the 56 Lesser Powers depicting the landscapes of Logres, the ancient Arthurian kingdom that lies outside of time. The book includes a complete meditation course leading you around the year, with the characters of the Arthurian world as your guides and teachers, along with detailed card meanings, divination methods and a wide selection of consultation spreads. By following the seasonal quest for the Hallows - the ancient treasures of the Goddess of the Land - you discover the spiritual empowerments of your soul's purpose. Meditate on the suits of Sword, Spear, Grail and Stone to assimilate the teachings of the cards and establish your own access to the realms within the timeless kingdom of King Arthur and his court.
Also available in English Merlin has been portrayed in many different ways throughout the ages. And yet he still emerges, in different guises, in modern culture. This absorbing book, now translated into French, looks at the different faces of Merlin and his connection with King Arthur and his knights. Look out for more Pitkin Guides on the very best of British history, heritage and travel. See also the Pitkin books on King Arthur and the Knights of the Round Table.
Based on seasonal rhythms and ancient festivals, "The Wildwood Tarot" gift set draws inspiration from pre-Celtic mythology and shamanic mysteries. This stunning new tarot card deck introduces us to classic forest archetypes--including the Green Man and Woman, Archer, and Blasted Oak--and explains how to use them as a meditation system, divinatory oracle, or reference. Will Worthington's powerful pagan images connect us with a long-lost world that can help us make sense of our own.
Reveals the long-forgotten prequel to the Grail mythos and how it has profound resonance with modern times Unveiling the long-forgotten prequel to the Grail quest stories, Caitlin and John Matthews examine The Elucidation of the Grail, a forgotten 13th-century French text, and show how it offers the key to understanding the sevenfold path of the Grail and the deeper stories beneath the Christian Grail narrative. Beginning with a new translation of The Elucidation by foremost esotericist Gareth Knight and Caitlin Matthews, the authors provide a complete commentary on the poem, revealing a startling alternative cause of the Wasteland and the Grail quest, one which has a profound resonance with our own times. They examine the forgotten story of the Faery Wars and explain the Faery Accord, an agreement that once existed between humans and the Faery and upon which the spiritual and physical health of the land depends. The offering of the Grail and its regenerative powers by the Maidens of the Wells--Faery women--was part of this Accord. King Amangons and his men violated the Accord, through their abuse of the Well Maidens and other evil actions, causing the wasting of the land. The Knights of King Arthur seek to avenge the Well Maidens and rebirth the Grail to restore access to the lost paradisiacal "Courts of Joy" held in ancestral memory. On their quest, they encounter the Rich Company whose greed keeps the Knights occupied in long wars of attrition, yet their quest to restore the generous hospitality of the Wells--the true Grail, the Faery Grail--continues. In addition to the Faery Accord and Knights' quest, the authors examine the Seven Guardians of the Stories, the Rich Fisher, the Courts of Joy and paradise lost, and the otherworldly Land of Women. They show how this lost book of the Grail reveals themes familiar to the modern world and offers hope of healing the rift between the worlds of Faery and human as well as restoration of our natural belonging to the land.
The first deck of its kind to explore long-misunderstood aspects of this rich world, The Byzantine Tarot uncovers new layers of wisdom and meaning to thrill Tarot users the world over and guide us in our lives today. Drawing upon the rich heritage of art, lore, and the complex courtly world of the Byzantine Empire, this glittering new Tarot reflects the extraordinary artistic style that flourished under the rule of the Byzantine emperors. Featuring a dazzling array of images depicting emperors and empresses, court officials, saints, and sinners, the deck faithfully echoes the iconography of the Byzantine world, drawing the reader in with its mysterious resonance.
The Grail legend is one of the most famous mysteries the world has ever known. This 78-card Tarot deck with spectacular Renaissance-style art relates to the quest for this sacred Christian relic and connects it to our desire to understand the puzzles within our own lives. Characters drawn from over 2,000 years of fascinating Grail historyincluding the enigmatic Knights Templar, one of the most influential groups of the Middle Agestake their place in the Major Arcana. The suits are represented by the four Grail Hallows: Stone, Sword, Lance, and Vessel. Discover the symbolism and stories of the Grail as a universal and potent representation of the search for truth, and find how to connect them with your own spiritual quest.
This volume brings together many important historical texts, the majority of them (speeches of Themistius, the Passion of St Saba, and evidence relating to the life and work of Ulfila) not previously available in English translation. |
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